Guitar Hero at 20 – The Plastic Guitar That Bridged Generations Among Rock Fans

It has been 20 years after the legendary game debuted across the Atlantic, giving players everywhere the opportunity to feel like rock legends. Figuratively speaking, but try telling that anyone who's mastered Free Bird’s four-minute guitar solo in front of a packed living-room audience.

Developed by Harmonix, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the display in time with a song. Every sequence mimicked specific notes, creating the sensation of an authentic live show.

The studio had already tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by Activision in 2006. Together, they laid the groundwork for a surprising billion-dollar series which made a significant influence for many of the artists included, introducing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles in securing the songs – even though the first two games primarily featured rerecorded tracks.

“We reproduced every song since the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once Guitar Hero took off, and record sales and radio play increased, everyone wanted to be in.”

He adds: “Among the amazing things was how many parents reached out expressing gratitude for introducing their children to the music they adored. It became an intergenerational thing.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band one featured act had Never Too Late on the 2008 game the popular installment. Guitarist the artist recalls the way the game revived older hits to the forefront: “Guitar Hero offered a larger, younger audience. Typically such music was considered outdated material, but then when it was included in the title young people were finding it, abruptly it was cool. That legitimised the genre, eliminating the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the Answer’s first record remained unreleased in the US, meaning the game was a key medium for exposure for the group during their US tour supporting the rock giants. “Their crew had on Never Too Late during travel, and some of them knew us from Guitar Hero,” Mahon says.

Major Band Spin-offs Enduring Influence

Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the group greater revenue than any of their records. It moved more than 500,000 units in its first week, while sales of Aerosmith’s music saw an increase significantly at a time when the music business faced decline.

The series still motivates nimble-fingered dedication within the community. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics and extensive customisation options. The song is difficult enough on expert mode, not to mention performed at increased tempo and without missing a single one of its near 4,000 notes. The streamer claimed it took months of practice of practice.

“The game is a fun, fantasy thing. Just as with Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” says DragonForce guitarist the artist.

DragonForce had already completed a profitable run when their hit was featured in the third game, yet he explains it made them widely recognized. “I remember the record label informing us that we were records were moving like crazy,” he shares. “It exploded when we next toured, and we performed just before the headliners at the event.”

In fact, DragonForce’s exposure via the game proved so vast that it has risked eclipsing everything else accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “Should you just hear one DragonForce song, that's fine – each person has a unique path in music and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact of a Iconic Controller

Top-tier promotion, be it for automobiles, clothes or video games, extends beyond than selling something – it inspires a longing. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of being a music icon on the stage. From day one, the creators believed humans have a natural human desire to create songs, and they wanted to leverage innovation to enable everyone to do it”.

Most installments came out over a mere half-decade from 2005 to 2010, including spin-offs such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a brief comeback in 2015.

Games such as Clone Hero and Fortnite Festival have kept the scene active, and there’s expectations of a new product from the founders on the way. Recently formed developers has entered work on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world ready to embrace a new entry following Guitar Hero?

“Our team believed such titles might become similar to sports games allowing annual releases,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, thus I remain optimistic. It's entirely possible for it to continue for future fans.”

Michael Warner
Michael Warner

Elena is a life coach and writer passionate about empowering individuals through mindfulness and actionable self-improvement techniques.